Back to Powers & Moves

Zaro Powers

View on GitHub

Zaro — Powers and Stamina

Zaro’s power is living spark light.

Warm, emotional, and finite.

Power States (Visual Life Meter)

Zaro’s color reflects his condition:

  • Bright Yellow — stable and strong
  • Dark Yellow — strained and tired
  • Gray-Yellow — near exhaustion
  • White-Hot Yellow — rare overdrive surge

His light never lies.


Core Abilities

Spark Shield

A warm yellow barrier used to protect people or small areas.

Holding it drains stamina.


Spark Push

A burst wave that pushes danger away.

Used for escape, rescue, or space control — not destruction.

Large pushes are costly.


Spark Dome

A wide boundary field protecting Zaro’s home.

Its strength mirrors Zaro’s emotional state.

When Zaro weakens, the dome flickers.


Glow Burn (Stamina Crash)

When Zaro overuses his power:

  • his color fades
  • movement slows
  • breathing becomes heavy
  • the dome destabilizes

Victory always carries a cost.


“NOT OVER” Moment

At his lowest point, Zaro can consciously reignite his spark.

This is a mental decision — not rage.

The words NOT OVER mark his refusal to collapse.

This surge is powerful, rare, and dangerous.