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Zaro Powers
View on GitHubZaro — Powers and Stamina
Zaro’s power is living spark light.
Warm, emotional, and finite.
Power States (Visual Life Meter)
Zaro’s color reflects his condition:
- Bright Yellow — stable and strong
- Dark Yellow — strained and tired
- Gray-Yellow — near exhaustion
- White-Hot Yellow — rare overdrive surge
His light never lies.
Core Abilities
Spark Shield
A warm yellow barrier used to protect people or small areas.
Holding it drains stamina.
Spark Push
A burst wave that pushes danger away.
Used for escape, rescue, or space control — not destruction.
Large pushes are costly.
Spark Dome
A wide boundary field protecting Zaro’s home.
Its strength mirrors Zaro’s emotional state.
When Zaro weakens, the dome flickers.
Glow Burn (Stamina Crash)
When Zaro overuses his power:
- his color fades
- movement slows
- breathing becomes heavy
- the dome destabilizes
Victory always carries a cost.
“NOT OVER” Moment
At his lowest point, Zaro can consciously reignite his spark.
This is a mental decision — not rage.
The words NOT OVER mark his refusal to collapse.
This surge is powerful, rare, and dangerous.