Arc7 Abilities
View on GitHubARC-7 Abilities and Cost
ARC-7 is Cyan Prime (C). His power is teal/cyan and precise. He is built for containment and structure.
Important rule: ARC-7 has limits. He drains like a battery. Overclock has a price.Core Abilities
Ability 1 — Scan / Trace
ARC-7 scans patterns and tracks threats. He sees danger as data and motion. He can detect Cosmic Fungus signals and movement.
Ability 2 — Containment Field
ARC-7 creates teal containment shapes. These trap, hold, or stabilize a space. They look clean and geometric.
Ability 3 — Seal
ARC-7 seals unstable cracks and prevents spread. This is ARC-7's unique skill. No one seals like ARC-7.
Rule Seven (Locked)
Rule Seven says: do not cross worlds. The Veil must remain closed.
Breaking Rule Seven: If ARC-7 crosses worlds, it creates a scar — a permanent crack between realms. Crossing is not a simple step. It is a major system break.Overclock (Titan Mode)
Overclock happens when ARC-7 pushes past safe limits.
Visual signs:- Eye color shift
- Teal lightning leaks from body or hands
- Faster, sharper movements
- Screens overload around him
ARC-7 and Emotion
ARC-7 is built for logic, but Zaro and the NOT OVER signal hit him like a real event. That is why he breaks the rules. It is not a small choice. It is a system-breaking choice.
The Black Hole (K Prime) becomes aware of big signals too.