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Arc7 Abilities

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ARC-7 Abilities and Cost

ARC-7 is Cyan Prime (C). His power is teal/cyan and precise. He is built for containment and structure.

Important rule: ARC-7 has limits. He drains like a battery. Overclock has a price.

Core Abilities

Ability 1 — Scan / Trace

ARC-7 scans patterns and tracks threats. He sees danger as data and motion. He can detect Cosmic Fungus signals and movement.

Ability 2 — Containment Field

ARC-7 creates teal containment shapes. These trap, hold, or stabilize a space. They look clean and geometric.

Ability 3 — Seal

ARC-7 seals unstable cracks and prevents spread. This is ARC-7's unique skill. No one seals like ARC-7.

Rule Seven (Locked)

Rule Seven says: do not cross worlds. The Veil must remain closed.

Breaking Rule Seven: If ARC-7 crosses worlds, it creates a scar — a permanent crack between realms. Crossing is not a simple step. It is a major system break.

Overclock (Titan Mode)

Overclock happens when ARC-7 pushes past safe limits.

Visual signs:
  • Eye color shift
  • Teal lightning leaks from body or hands
  • Faster, sharper movements
  • Screens overload around him

Power effect: He becomes more aggressive, faster, stronger. He can perform impossible containment. Cost: He drains hard. After Overclock, he returns at reduced power — like battery debt. Every time he does it, the cost grows.

ARC-7 and Emotion

ARC-7 is built for logic, but Zaro and the NOT OVER signal hit him like a real event. That is why he breaks the rules. It is not a small choice. It is a system-breaking choice.

The Black Hole (K Prime) becomes aware of big signals too.