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Zaro Moves And Stamina

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Zaro Moves and Stamina

Zaro's power is living spark light. Warm, bright yellow, and alive.

Important rule: Zaro has limits. If he pushes too hard, he crashes. We call this Glow Burn.

Power States (Color = Life Meter)

StateColorDescription
NormalBright YellowStable, playful, capable. Dome is strong.
TiredDark YellowStrained. Can still act, but weaker.
Near emptyGray-YellowAlmost out. Dome flickers. May shake or collapse.
OverdriveWhite-hot YellowRare surge. Electric sparks fly off him.

Core Moves

Move 1 — Spark Shield

A warm yellow barrier around himself or a small space. Used for defense and rescue.

Cost: Holding it drains him.

Move 2 — Spark Push

A burst wave that pushes danger away. Not a killing move — it creates space.

Cost: Big pushes drain stamina fast.

Move 3 — Spark Dome (Boundary)

A protective boundary around his home base. Looks like a large dome field.

Cost: If Zaro is weak or sad, the dome weakens too.

Glow Burn (Stamina Crash)

Glow Burn happens after too much output.

How it looks:
  • Yellow fades toward dark yellow, then gray-yellow
  • Movements slow
  • Eyes lose star shine
  • Breath becomes heavy

Why it matters: Zaro is powerful, but not unlimited. This makes wins feel earned.

NOT OVER = Heart Restart Moment

When Zaro is at his lowest — gray-yellow, dome nearly fails, world begins to dim — he writes: NOT OVER.

This acts like a defibrillator shock. He snaps back to full strength, then surges into Overdrive.

Important: This is not random rage. It is a mental choice. His brain ignites the spark.

Future Growth Direction

Later, Zaro will learn:

  • Controlled Overdrive
  • Avoiding Glow Burn
  • Igniting his spark on purpose

Breathing helps calm him. But the spark comes from the mind.