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Power Rules

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Power Rules (Canon Lock)

These rules prevent power confusion and keep the story believable.

Zaro (Yellow Prime)

Zaro is a spark being. He can glow, shield, push, and restore. He is effective alone. But if he pushes too hard, he suffers Glow Burn (stamina crash).

  • Breathing helps calm him, but his brain is what truly ignites the spark
  • Later he learns mental control
  • At his lowest, yellow fades to gray-yellow and the dome weakens

NOT OVER: When Zaro chooses defiance at his lowest point, he snaps back instantly and surges into Overdrive. This is pure willpower, not magic.

ARC-7 (Cyan Prime)

ARC-7 is advanced and precise. He contains, stabilizes, traces, and seals. He is effective alone. Overclocking drains him like a battery.

Rule Seven: ARC-7 is not supposed to cross worlds. Breaking Rule Seven is a major story event.

Green (C + Y)

Green is not random. It is the result of Zaro's Yellow energy and ARC-7's Cyan energy spiraling faster and faster until it appears green.

Only Zaro + ARC-7 create Green. No one else creates Green.

Future Combos

  • Red (M+Y): Passion meets warmth. Intense but volatile
  • Blue (C+M): Logic meets mystery. Cold but brilliant
  • White (C+M+Y): The ultimate neutralizer. Only force that can end the Black Hole

Black Hole (K Prime)

The Black Hole cannot be neutralized fully by Green. It survives by consuming light. K does not "combine" with other Primes — K only consumes.

Mina and Kai

Mina and Kai do not replace Zaro or ARC-7. They assist by controlling space and protecting people using science tools. They do not cleanse cosmic fungus permanently, seal cracks like ARC-7, or create any Prime color combinations.