Power Rules
View on GitHubPower Rules (Canon Lock)
These rules prevent power confusion and keep the story believable.
Zaro (Yellow Prime)
Zaro is a spark being. He can glow, shield, push, and restore. He is effective alone. But if he pushes too hard, he suffers Glow Burn (stamina crash).
- Breathing helps calm him, but his brain is what truly ignites the spark
- Later he learns mental control
- At his lowest, yellow fades to gray-yellow and the dome weakens
ARC-7 (Cyan Prime)
ARC-7 is advanced and precise. He contains, stabilizes, traces, and seals. He is effective alone. Overclocking drains him like a battery.
Rule Seven: ARC-7 is not supposed to cross worlds. Breaking Rule Seven is a major story event.Green (C + Y)
Green is not random. It is the result of Zaro's Yellow energy and ARC-7's Cyan energy spiraling faster and faster until it appears green.
Only Zaro + ARC-7 create Green. No one else creates Green.
Future Combos
- Red (M+Y): Passion meets warmth. Intense but volatile
- Blue (C+M): Logic meets mystery. Cold but brilliant
- White (C+M+Y): The ultimate neutralizer. Only force that can end the Black Hole
Black Hole (K Prime)
The Black Hole cannot be neutralized fully by Green. It survives by consuming light. K does not "combine" with other Primes — K only consumes.
Mina and Kai
Mina and Kai do not replace Zaro or ARC-7. They assist by controlling space and protecting people using science tools. They do not cleanse cosmic fungus permanently, seal cracks like ARC-7, or create any Prime color combinations.