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Character Quickcards

CHARACTER QUICKCARDS (3-LINE FORMAT)

ZARO (YELLOW PRIME / Y)

  • Identity: a teenage spark-being of light, condensed into a friendly form on Earth
  • Flaw: emotions drain him fast; power use causes Glow Burn (stamina crash)
  • Role: restores, shields, pushes danger back; chooses NOT OVER when he is broken

ARC-7 (CYAN PRIME / C)

  • Identity: ARC Realm guardian watcher; cold teal precision and strict rules
  • Flaw: built for logic, but Zaro triggers real concern that breaks his system thinking
  • Role: scans, contains, seals; overclocks; breaks Rule Seven; pays battery cost

MINA (HUMAN / FIREFLIES COMMANDER)

  • Identity: 15-year-old science-obsessed strategist; bracelet + finger rig + sensor drones + AR glass
  • Flaw: needs to understand before she trusts; when data fails, she freezes or overcontrols
  • Role: scans, guides, shields, sparks; tactical coordination; amplifies Verdant Seal with Fireflies spark

KAI (HUMAN / MAGDUST OPERATOR)

  • Identity: 15-year-old builder and maker; big thick EM glove controls magnetic dust
  • Flaw: acts before the plan is ready; impatient genius who must learn to wait
  • Role: builds walls/shields/cover; IRON BALL breach; forges MagDust pipe to focus Verdant Seal

THE BLACK HOLE (K PRIME / BLACK)

  • Identity: black-hole-like ruler that survives by stealing light
  • Flaw: it cannot create light; without stealing, it fades and breaks apart
  • Role: drives the Cosmic Fungus; hunts Zaro's spark; grows war quietly across realms

MAGENTA PRIME (M PRIME / MAGENTA)

  • Identity: transformation Prime; wild card rebel traveling through space
  • Flaw: doesn't trust teams; chaotic and unpredictable; follows her own rules
  • Role: disrupts, rearranges, evolves; enables Red/Blue/White combos. Notices the Greenbelt events from a distance, then fires a beam in response

ARC GENERAL (GENERAL CLASS)

  • Identity: ARC-Realm field commander dispatched by the Board to find ARC-7 after his Rule Seven break. Marble white armor, larger build, diamond chest insignia. Working designation: General-1.
  • Flaw: has never made a choice in his existence until the Verdant Seal cures and frees him. Duty without judgment, until liberation.
  • Role: search-and-recover unit. Gets infected, attacks team, gets cured by the Amplified Verdant Seal. Subtle visual tell after liberation (diamond gains tiny inner glow). Follows ARC-7 home through the Veil by choice.

BOOP (THE FOREST CRITTER)

  • Identity: a small wood squirrel native to the deciduous Greenbelt. Drawn to Spark Dust. Steals shiny objects from Zaro's Treasures Shelf.
  • Flaw: clumsy, kleptomaniac, unable to resist shiny things.
  • Role: comic relief texture and daily-warmth presence. Zaro names her Boop. Hides from ARC-7. Returns warily later. Watches from the rafters.
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