Back to Characters

Character Quickcards

CHARACTER QUICKCARDS (3-LINE FORMAT)

ZARO (YELLOW PRIME / Y)

  • Identity: a teenage spark-being of light, condensed into a friendly form on Earth
  • Flaw: emotions drain him fast; power use causes Glow Burn (stamina crash)
  • Role: restores, shields, pushes danger back; chooses NOT OVER when he is broken

ARC-7 (CYAN PRIME / C)

  • Identity: ARC Realm guardian watcher; cold teal precision and strict rules
  • Flaw: built for logic, but Zaro triggers real concern that breaks his system thinking
  • Role: scans, contains, seals; overclocks; breaks Rule Seven; pays battery cost

MINA (HUMAN / FIREFLIES COMMANDER)

  • Identity: 15-year-old science-obsessed strategist; bracelet + finger rig + sensor drones + AR glass
  • Flaw: needs to understand before she trusts; when data fails, she freezes or overcontrols
  • Role: scans, guides, shields, sparks; tactical coordination; amplifies Verdant Seal with Fireflies spark

KAI (HUMAN / MAGDUST OPERATOR)

  • Identity: 15-year-old builder and maker; big thick EM glove controls magnetic dust
  • Flaw: acts before the plan is ready; impatient genius who must learn to wait
  • Role: builds walls/shields/cover; IRON BALL breach; forges MagDust pipe to focus Verdant Seal

THE BLACK HOLE (K PRIME / BLACK)

  • Identity: black-hole-like ruler that survives by stealing light
  • Flaw: it cannot create light; without stealing, it fades and breaks apart
  • Role: drives the Cosmic Fungus; hunts Zaro's spark; grows war quietly across realms

MAGENTA PRIME (M PRIME / MAGENTA)

  • Identity: transformation Prime; wild card rebel traveling through space
  • Flaw: doesn't trust teams; chaotic and unpredictable; follows her own rules
  • Role: Book 2 ally; disrupts, rearranges, evolves; enables Red/Blue/White combos
Built 19 Apr, 01:03 UTC
v0.2.0 · 0e3da0d