Arena Bible
View on GitHubMemeWars Arena Bible
What It Is
MemeWars is the team's virtual training world.
Origin: ARC-7 created the base simulation as a sterile system. He calls it "The Sim." Then Mina and Kai get involved — they mod it, style it, add stage vibes, music, and drama. They rename it: MemeWars Arena.Tone Rule (Locked)
No cute backgrounds. No happy forests. MemeWars arenas must feel intense, dark, and dangerous.
Why It Matters
MemeWars is designed so it can later become a real game world. What you see in the story can become playable stages.
Core Arena Rules
Rule 1 — Clear Fight Floor
Each arena must have a readable ground space: clear silhouettes, strong contrast, no clutter in the main fight zone.
Rule 2 — Deep Background Atmosphere
Backgrounds should be dramatic: fog, rain, steam, sparks, distortion. Slow background movement. Bold lighting.
Rule 3 — Strong Sound Identity
Each arena has a sound mood: low hums, distant thunder, metal creaks, electric buzz. Sound must feel like a game.
Rule 4 — Stage Names
Every arena must have a name like a fighting game stage. Fans should remember them easily.
Season 1 Arena Set
Stage 1 — Dojo Void
Dark stone floor with faint grid lines. Tall pillars floating in darkness. Thin fog around ankles. Cold overhead light.
Sound: deep bass pulse, distant echo.Stage 2 — Iron Furnace
Industrial walls, steam vents, chains casting shadows. Orange glow from below like factory heat.
Sound: heavy machine hum, pressure hiss.Stage 3 — Neon Rain Rooftop
Night city far below, rain hitting metal floor. Puddles reflect neon signs. Wind pushes and distracts.
Sound: synth + thunder.Stage 4 — Rift Hall
Cracked walls, floating debris, unstable ground. Reality feels like it's tearing.
Sound: distortion + heartbeat.Stage 5 — Silence Room
Empty. Almost no light. Near silence. The pressure is mental, not physical.
Sound: breath + low hiss.Stage 6 — Black Rim Edge
Edge of something vast. Stars bend inward. The sense of being watched by something enormous.
Sound: deep pull tone.