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Color Rules
View on GitHubColor Rules (Canon Lock)
Color in ZaroVerse is not aesthetic decoration. It is semantic, energetic, and canonical.
Core Principles
- A character's primary color does not change casually
- Color changes only occur through earned narrative events
- No character may freely swap color identity
Prime Colors (CMYK System)
| Prime | Color | Meaning | Character |
|---|---|---|---|
| Y | Bright Yellow | Hope, restoration, protection | Zaro |
| C | Teal / Cyan | Structure, precision, containment | ARC-7 |
| M | Magenta | Transformation (teased Season 1, introduced Season 2) | Unrevealed |
| K | Black | Hunger, gravity, silence, theft | The Black Hole |
Zaro (Yellow Prime) — Color States
- Bright Yellow — normal, strong, stable
- Dark Yellow — tired, scared, strained
- Gray-Yellow — near collapse, almost empty
- White-Hot Yellow — Overdrive surge (rare)
When Zaro's light drops, the world can desaturate slightly.
Combination Colors
| Combo | Result | Meaning |
|---|---|---|
| C + Y | Green | Repair and neutralization — rare and dramatic |
| M + Y | Red | Passion meets warmth — intense but volatile |
| C + M | Blue | Logic meets mystery — cold but brilliant |
| C + M + Y | White | The ultimate — only force that neutralizes Black |
Green appears when Yellow and Cyan spiral fast enough to blend. Green does NOT neutralize the Black Hole — only White can.
Gear Colors
- Fireflies (Mina): Neutral white glow, white-blue electric arcs. Never yellow, teal, green, or magenta.
- MagDust (Kai): Dark iron / metal gray. Must look physical and heavy, not magical.
Forbidden Usage
- No random recoloring for style
- No multicolor "power-up" effects unless explicitly canon-approved
- No rainbow or spectrum blending without narrative cause
Color is lore. Breaking color rules breaks canon.